![]() ![]() Platforms, release date, or even a name aren’t currently known at the moment. TF2 Resident Evil Star Wars CSO 2 Props Parachute Decapitation CS Source. #SOURCE 2 GMOD MOD#It’s also worth speculating whether this sequel will use the new Source 2 engine, which so far has only been put to use in Dota 2. Im currently creating a map for Garrys Mod TTT, and I would like to use props. I’m curious to see how they adapt Gmod to do anything interesting with VR, as a physics sandbox game doesn’t seem like your normal candidate for the tech. Nothing is required for this map, you just subscribe and play it. It was recently released and I took the note to upload the map to Garrysmod. 1. It is a realism map that was revived by a map developer named Switz and originally sought for by Ashton. We’re looking at having more VR stuff in it – that’s the big point of it. This is a WW1 Source 2.0 map that is based off the region of Lux. RobotBoy665 does most of the work with this project. ago No, the gmod project itself is going to stay with Source 1 with lua and c suport. ![]() …I mean we’re kind of working on a sequel, so it’d be stupid to the raise the price, really. Is there going to be a gmod 2 for source 2 2 2 Comments Best Add a Comment MrSpore 4 yr. In an interview with PCGamesN, Facepunch founder Garry Newman said a follow-up was in the works, with the intention of it making use of VR technology: If you want to support me, just watch a few of my vids on YT without an ad blocker, thanks.Garry’s Mod is getting a sequel after almost ten years. IF MUSIC AND AMBIENCE STILL AREN'T WORKING FIX: You can get them here: Įxtract the maps and scripts folders to C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod then soundscapes and particle systems should be working as intended. ![]() This devblog covers some development updates since the release of early access.FOLLOW ME. "H元" "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\ep2" S
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